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PAC-MAN 45th Anniversary Collection, My Arcade

PAC-MAN 45th Anniversary Collection from My Arcade

My Arcade announces a new collection celebrating PAC-MAN’s 45th anniversary, bringing classic arcade fun back in a compact, collectible way.

Funny Bones from Parker Brothers (1968)

Released in 1968 by Parker Brothers, Funny Bones was an interactive card game that challenged adult couples to score points by holding oversized cards between two body parts without dropping them.

Shrink Machine from Wham-O (1968)

Several years before Shrinky Dinks hit the scene, Wham-O unveiled Shrink Machine, a creative toy that allowed children to create “shrinkies” out of plastic.

Celebrating Vintage Model Kits

Eric, Vintage Model Kits

Eric collects vintage model kits. In this Collector Spotlight, he discusses how a lack of reliable information led him to fill a gap in the vintage model kit community and ultimately launch a YouTube channel focused on the history and evolution of model building.

Duncan Fisher, Denys Fisher, Spirograph

Duncan Fisher, Biographer – Denys Fisher

Duncan Fisher is the son of Spirograph inventor Denys Fisher. In this edition of The Friday Five, Duncan shared his Dad’s unlikely path into the toy industry and explains why he’s now working to document his remarkable life and legacy.

Game Informer Magazine, Brian Shea

Back on the Shelf: Game Informer Expands Its Print Presence

Game Informer returns to newsstands, marking a major moment for print in games media.

Video Games in 100 Objects, Insight Editions

Video Games in 100 Objects from Insight Editions

Insight Editions publishes Video Games in 100 Objects, a new retrospective that captures the most iconic artifacts from 50 years of gaming.

Little Miss No-Name from Hasbro (1965)

“Have you ever wanted someone to take care of?”

FacTOYd

Pac-Man was created by a team of Namco game developers headed by Toru Iwatani and released in 1980.

The Art of Acquiring: Four Considerations When Buying a Collection

Collector Jody Day offers four considerations when buying an established collection of objects.

Mystery Maze from Marx (1976)

Released in 1976 from Marx, Mystery Maze was advertised as “the inscrutable game of skill and luck.”

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I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy."
— Toru Iwatani