
Paddle Pool from Milton Bradley (1970)
Released by Milton Bradley in 1970, Paddle Pool was a dexterity game that challenged players to defend their own pockets while directing a ball toward their opponents.
Incredible Super Stamper from Hasbro (1976)
Hasbro’s Incredible Super Stamper allowed children to create colourful geometric patterns using interchangeable stamps, rotating paper, and adjustable settings.
Unboxed Origins: From Find-A-Word to Boggle
Before it was Boggle, Allan Turoff’s word-finding game had a much more straightforward name: Find-A-Word.
Beyond the Books and Dolls: How American Girl Expanded
Blake Changnon, president, CEO, and founder of The Changnon Family Museum of Toys and Collectibles, explores the creative products that expanded the American Girl brand beyond the dolls.
Tabletop Games, Vintage Toys & Games
The Man from U.N.C.L.E. from Ideal (1965)
Released in 1965 by Ideal, The Man from U.N.C.L.E. board game brought the mystery and intrigue of the popular television series to family game night.
Think-a-Tron from Hasbro (1960)
Released in 1960, Hasbro’s “machine that thinks like a man” was inspired by the mammoth room-filling mainframe computers of its day.
Turn On! from Kenner (1977)
Released by Kenner in 1977, Turn On! was a dexterity party game built around the human body’s ability to conduct electricity.
Weird-Ohs Helmet from Ideal (1964)
Released by Ideal in 1964, the Weird-Ohs Helmet was a wearable toy inspired by Hawk Model Company’s popular Weird-Ohs model kits.
Tabletop Games, Vintage Toys & Games
The Fugitive Game from Ideal (1964)
Released in 1964 from Ideal, The Fugitive Game brought the suspense of the popular television series to the tabletop.
Magi-Cutter Craft Set from Hasbro (1961)
Hasbro’s Magi-Cutter Craft Sets allowed children to carve Styrofoam into one of six specified historical and modern vehicles.
Tabletop Games, Vintage Toys & Games
Headache from Kohner (1968)
Released by Kohner in 1968, Headache featured the company’s signature Pop-O-Matic bubble in a game that emphasized direct pursuit rather than a traditional race to the finish.
Mr. Rembrandt from Ideal (1970)
Artistry met robotics in Mr. Rembrandt from Ideal. Released in 1970, the battery-operated toy inspired by the Dutch Golden Age painter drew geometric patterns on paper.