Released in 1968 by Parker Brothers, Funny Bones was an interactive card game that challenged adult couples to score points by holding oversized cards between two body parts without dropping them.
Released in 1978, Kenner’s GyroMaze gave new meaning to the term “rock and roll.”
Nicolas Ricketts of The Strong highlights classic games that include marbles as an integral element of gameplay.
In the afterglow of the 1984 Summer Olympics in Los Angeles, Hasbro released Get in Shape, Girl!, a line of fitness-in-a-box sets aimed at young girls ages five and up.
Released in 1972 by Parker Brothers, Boggle challenged players to unleash their inner wordsmiths in a race against time to score the most points.
In 1981, Mattel released A Bad Case of Worms, a novelty toy that appealed to children who enjoyed disgusting the people around them.
Released in 1978 by Ideal, the Call It! game married skillful rolls of the dice and pure luck to advance players along a winding game board in an effort to be the first to reach the finish line.
The popularity of Topper Toys’ Secret Sam Attaché Case led the company to release additional spy gadgets for budding spies-in-training.
In the Barbie’s Keys to Fame Game from Mattel, players explored career aspirations.
In 1965, Topper Toys released Super Helmet 7, electronic headgear that allowed kids to mimic “men of action”, like jet pilots, skydivers, and race car drivers.
Released in 1971 by Cadaco, The Undersea World Game encouraged players to look to the sea to stock their aquariums.
In 1978, Mattel Electronics released Mind Boggler, an electronic handheld game inspired by the classic code-breaking game Mastermind.