Funny Bones from Parker Brothers (1968)
Released in 1968 by Parker Brothers, Funny Bones was an interactive card game that challenged adult couples to score points by holding oversized cards between two body parts without dropping them.
GyroMaze from Kenner (1978)
Released in 1978, Kenner’s GyroMaze gave new meaning to the term “rock and roll.”
Don’t Lose ‘Em: Games with Marbles
Nicolas Ricketts of The Strong highlights classic games that include marbles as an integral element of gameplay.
Get in Shape, Girl! from Hasbro (1985)
In the afterglow of the 1984 Summer Olympics in Los Angeles, Hasbro released Get in Shape, Girl!, a line of fitness-in-a-box sets aimed at young girls ages five and up.
Boggle from Parker Brothers (1972)
Released in 1972 by Parker Brothers, Boggle challenged players to unleash their inner wordsmiths in a race against time to score the most points.
A Bad Case of Worms from Mattel (1981)
In 1981, Mattel released A Bad Case of Worms, a novelty toy that appealed to children who enjoyed disgusting the people around them.
Call It! from Ideal (1978)
Released in 1978 by Ideal, the Call It! game married skillful rolls of the dice and pure luck to advance players along a winding game board in an effort to be the first to reach the finish line.
Secret Sam Spy Accessories from Topper Toys (1966)
The popularity of Topper Toys’ Secret Sam Attaché Case led the company to release additional spy gadgets for budding spies-in-training.
Barbie’s Keys to Fame Game from Mattel (1963)
In the Barbie’s Keys to Fame Game from Mattel, players explored career aspirations.
Super Helmet Seven from Topper Toys (1965)
In 1965, Topper Toys released Super Helmet 7, electronic headgear that allowed kids to mimic “men of action”, like jet pilots, skydivers, and race car drivers.
The Undersea World Game from Cadaco (1971)
Released in 1971 by Cadaco, The Undersea World Game encouraged players to look to the sea to stock their aquariums.
Mind Boggler from Mattel Electronics (1978)
In 1978, Mattel Electronics released Mind Boggler, an electronic handheld game inspired by the classic code-breaking game Mastermind.