
Quiz Wiz from Coleco (1979)
Released in 1979 by Coleco, Quiz Wiz was a computerized question-and-answer game that challenged players to answer 1,001 questions from a variety of categories.
Feeley Meeley from Milton Bradley (1967)
The Feeley Meeley party game was published in 1967 by Milton Bradley and claimed to be “the game that gives you a FUNNY FEELING!”
Mickey Mouse Clubhouse from Hasbro (1976)
Released in 1976 under Hasbro’s Romper Room brand, the Mickey Mouse Clubhouse playset invited children into the world of the Mickey Mouse Club television series by mirroring the variety show’s characters and environment.
Patty Duke Game from Milton Bradley (1963)
Released by Milton Bradley in 1963, the Patty Duke Game challenged players to match cards illustrating the activities of identical cousins, Patty and Cathy.
Strange Change Machine from Mattel (1968)
In 1968, 25 years before Jurassic Park hit cinemas, Mattel introduced Strange Change Machine, a clever toy that allowed children to “magically” create their own prehistoric creatures.
Happiness from Milton Bradley (1972)
Released in 1972 by Milton Bradley, the Happiness Game was a throwback to the days of flower power and hippie love culture.
Easy-Pop Corn Popper from Kenner (1964)
In 1964, with an Easy-Bake hit on their hands, Kenner released their first major accessory for the oven, the Easy-Pop Corn Popper.
Ghosts! from Milton Bradley (1985)
Published by Milton Bradley in 1985, Ghosts! was a strategy game that combined glow-in-the-dark effects with the supernatural.
Play-Doh Haunted House from Kenner (1977)
Released in 1977 from Kenner, the Play-Doh Haunted House toy encouraged kids to express their creativity by creating “goofy goblins” made of the popular modelling compound.
The Last Straw from Schaper (1966)
Released by Schaper in 1966, The Last Straw transformed the popular idiom “the straw that broke the camel’s back” into a strategy game for children.
Max Machine from Schaper (1977)
Released in 1977, Max Machine was an “action van” driven by Telesonic remote control.
Perquackey from Lakeside (1956)
Released by Lakeside in 1956, Perquackey was a fast-paced word-building game that had players race to form as many words as possible within a set time using lettered dice.