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A daily look back at the toys, games, and objects that captured our attention as children and continue to fascinate us today.
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Vintage Toys & Games

Explore classic toys and games that captured our attention and never let go.

Then & Now: Candy Land

The current incarnation of Candy Land is clearly channeling its inner Justin Timberlake and bringing sexy back — well at least enough that Granny might have blushed a little.

Then & Now: Barbie Dream House

When you’ve had upwards of 140 job changes over 50+ years in the workforce, you surely need a posh place to live. Since her debut in 1959, the Barbie Dream House has always reflected design trends of the day – and now rivals some of the “McMansions” of today. Will there be a downsizing in her future?!?

Jacks

With an ancient origin and operating under a variety of different names, few games of skill can boast the staying power of jacks. Historical evidence shows that children all over the world have been playing some form of the game for over two millennia.

Tetris Celebrates 30 Years!

Long before FarmVille and Candy Crush Saga dominated game-play on Facebook, the computer puzzle game Tetris reigned supreme as the guilty gaming pleasure for millions of home computer and Nintendo Game Boy users. The game recently celebrated its 30th anniversary.

Soap, Bubbles, and Kenner Products

In addition to providing generations of children with countless hours of open-ended play, 2014 Toy Hall of Fame inductee, Bubbles, played an important role in the formation of iconic toy company, Kenner Products.

Then & Now: Easy-Bake Oven

For over 50 years and 30 million ovens sold, the Easy-Bake Oven continues to provide generations of children with the delight of serving up miniature culinary concoctions. However, due to the advent of more energy-efficient light bulbs, the toy oven has been force to stray from its original incandescent light bulb roots.

The 3-D Power of Play-Doh?

A recent story by Laura Bliss on the CityLab website pitches Play-Doh as a logical choice for inclusion in the Science, Technology, Engineering, Arts, and Math (STEAM) curriculum and blended learning approach that has become a working mandate in many schools in the United States.

Rubik’s Cube from Ideal (1980)

Is it a toy, math puzzle or logic game? When it comes to the Rubik’s Cube, the answer is a definitive yes to all three questions. Invented in 1974 by Hungarian sculptor and architecture professor Erno Rubik, the cube recently hit mid-life crisis status and celebrated its 40th birthday.