Long before FarmVille and Candy Crush Saga dominated game-play on Facebook, the computer puzzle game Tetris reigned supreme as the guilty gaming pleasure for millions of home computer and Nintendo Game Boy users. The game recently celebrated its 30th anniversary.
Released in 1978, Merlin paved the way for a new era of handheld/portable electronic games.
In addition to providing generations of children with countless hours of open-ended play, 2014 Toy Hall of Fame inductee, Bubbles, played an important role in the formation of iconic toy company, Kenner Products.
For over 50 years and 30 million ovens sold, the Easy-Bake Oven continues to provide generations of children with the delight of serving up miniature culinary concoctions. However, due to the advent of more energy-efficient light bulbs, the toy oven has been force to stray from its original incandescent light bulb roots.
A recent story by Laura Bliss on the CityLab website pitches Play-Doh as a logical choice for inclusion in the Science, Technology, Engineering, Arts, and Math (STEAM) curriculum and blended learning approach that has become a working mandate in many schools in the United States.
A recent study from the Technology & Social Change Group (TASCHA) at the University of Washington Information School illustrates a direct correlation between using computers for entertainment purposes and the development of computer skills that are transferable to more “productive” computing tasks.
Is it a toy, math puzzle or logic game? When it comes to the Rubik’s Cube, the answer is a definitive yes to all three questions. Invented in 1974 by Hungarian sculptor and architecture professor Erno Rubik, the cube recently hit mid-life crisis status and celebrated its 40th birthday.
Over forty years before Blackberry introduced their PlayBook tablet, Kenner Products rolled out a decidedly lower-tech version of the term as part of the My Books That Talk and Record Player.