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A daily look back at the toys, games, and objects that captured our attention as children and continue to fascinate us today.

Vintage Toys & Games

Explore classic toys and games that captured our attention and never let go.

The 3-D Power of Play-Doh?

A recent story by Laura Bliss on the CityLab website pitches Play-Doh as a logical choice for inclusion in the Science, Technology, Engineering, Arts, and Math (STEAM) curriculum and blended learning approach that has become a working mandate in many schools in the United States.

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Computer “play” and the development of transferrable computer skills

A recent study from the Technology & Social Change Group (TASCHA) at the University of Washington Information School illustrates a direct correlation between using computers for entertainment purposes and the development of computer skills that are transferable to more “productive” computing tasks.

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Rubik’s Cube from Ideal (1980)

Is it a toy, math puzzle or logic game? When it comes to the Rubik’s Cube, the answer is a definitive yes to all three questions. Invented in 1974 by Hungarian sculptor and architecture professor Erno Rubik, the cube recently hit mid-life crisis status and celebrated its 40th birthday.

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My Books That Talk and Record Player from Kenner (1968)

Over forty years before Blackberry introduced their PlayBook tablet, Kenner Products rolled out a decidedly lower-tech version of the term as part of the My Books That Talk and Record Player

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