The Séance board game from Milton Bradley turns players into relatives of late Uncle Everett and gives them the chance to add to the fortune he left them.
Designed for three to four players, ages seven to 14, Séance has player battle for items in Uncle Everett’s estate. The eccentric uncle left much of his fortune to his parrot, Zeke, with his remaining wealth distributed among nieces and nephews. His last will and testament instructs the family to gather at his old Victorian mansion for a chance to acquire items from his estate that include a car, jewelry, and stocks.
Players set the scene by assembling the séance room using cardboard components provided. The centrepiece is a grand looking desk. Made of plastic to look like wood, it contains a miniature battery-operated record player that conjures the voice of Uncle Everett from the grave as he guides players through the game. Using the $20,000 cash left to them by Uncle Everett, players take turns bidding on items. Once all the late uncle’s belongings have been claimed, players turn over the record to discover how much the items are worth … or if they have to pay taxes on the legacy, thereby eroding their inheritances. The player with the most money at the end of the séance wins the game.
Similar to Milton Bradley’s Voice of the Mummy game from 1971, working editions of Séance can be hard to find due to the fragility of the mechanical components of the game. For this reason, complete working sets of Séance can run upwards of $200 USD.
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