“Can Superman save the Hall of Justice? You decide!”
In 1974, Matchbox introduced the toy world to Mobile Action Command (MAC), an elite, international rescue team of anonymous agents equipped with quasi-futuristic vehicles, accessories, and outfits.
“The action’s here and you got all the gear.”
In the 1960s, Mattel released a line of spy toys that allowed children to go undercover as Agent Zero M.
“Who is the girl with a twinkle in her eyes? It’s Tammy, the Ideal teen.”
In 1966, Mattel released Francie Fairchild, a new fashion doll representing “the swinging teenage world that every little girl wants to join.”
“…because four-wheel drive means power.”
Released in 1980 by Hasbro, Quick Jump It’s a Skunk was an action-packed dexterity game that challenged 2 to 4 players to steer clear of a skunk.
“The thinking boy’s toy.”
Barbie and friends could take to the high seas in style when Mattel released Barbie’s Dream Boat in 1974.
Designed to appeal to budding junior fashion designers, Color Magic kits allowed children to change the colour or decorations of Barbie’s outfits on a whim.
“Dare Brothers, imagine you’re one of them. Dare Brothers, fly in the sun with them.”
In 1961, Mattel released Blaze, a talking horse that wasn’t named Mr. Ed!
“You can bring Superman in, pretend he checks the map, and dials up a villain.”
This novelty music maker was like a kazoo for your nose.
“Now, when you pull that t-stick, those SSP Racers howl with power.”
“Suddenly a mild mannered street machine changes into nearly a foot of road gobbling racing machine.” They were kind of like Transformers… before Transformers!
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