
Choo-Choo Charlie from Milton Bradley (1968)
Released in 1968 from Milton Bradley, the Choo-Choo Charlie board game was a brand extension of Good & Plenty candy.
M*A*S*H from Milton Bradley (1981)
Released in 1981 from Milton Bradley, the M*A*S*H board game aimed to capture the spirit of the beloved television series, tasking players with the challenge of ushering the wounded to safety.
Simon Says Red, Green, Blue, Blue, Red!
Nicolas Ricketts traces the development of the Simon electronic game and its variations through the years.
The Gong Show Game from American Publishing (1977)
Released in 1977 from American Publishing, The Gong Show Game draws inspiration from its namesake T.V. show and is kind of like a zany Method-acting class.
Sammy the White House Mouse Game from Parker Brothers (1977)
Published by Parker Brothers in 1977, the Sammy the White House Mouse Game saw players race mouse pawns along a path to the White House.
Early Birds from Parker Brothers (1989)
Released by Parker Brothers in 1989, the Early Birds game was a lively race to be the player to collect plastic worms using their Early Bird.
Stuff Yer Face from Milton Bradley (1982)
Released by Milton Bradley in 1982, Stuff Yer Face used two clown puppets as the central characters in a battle to see who could consume the most marbles.
Land of the Lost from Milton Bradley (1975)
Released in 1975 from Milton Bradley, the Land of the Lost board game was adapted from the Sid and Marty Krofft science-fantasy television series that ran from 1974-1976.
Crossword from Milton Bradley (1978)
Released by Milton Bradley in 1978, the Crossword game pitted players against each other to see who could assemble the highest-scoring crosswords before the time ran out.
Clock-A-Word from Topper Toys (1966)
In Topper Toys’ Clock-A-Word, players competed to form the longest possible word from a random selection of 9 letters in the shortest amount of time.
The Inventors from Parker Brothers (1974)
Published by Parker Brothers in 1974, The Inventors board game set players on a race to riches accomplished by purchasing and patenting inventions and identifying wise investment opportunities.
Playing Politics: Vintage Board Games with a Political Twist
Nicolas Ricketts explores classic board games that use politics as the backdrop, revealing how they reflect historical events, societal trends, and strategic thinking.