At midnight on May 15, 1978, bell bottoms, strobe lights, disco music, and electronic gaming collided at the now legendary New York City nightclub, Studio 54. The guest of honor that night was Simon, a new game from Milton Bradley. Named and patterned after the children’s game, “Simon Says,” Simon was an instant hit. Along with Merlin from Parker Brothers, Simon helped usher in the microprocessor-driven consumer electronic toy craze of the 1980s.
SOUND & LIGHT
Simon is a classic memory game. The saucer-shaped toy has four colored buttons (red, yellow, green, and blue) that light up and produce unique musical notes when pressed or activated automatically by Simon himself when the game is played by a single player. Gameplay consists of one or more players attempting to repeat a musical sequence that grows increasingly longer with each round. Failing to repeat a sequence exactly or within a 5-second window causes the game to emit a “RAZZ” sound to indicate that a player has lost.
To keep things challenging, Simon offers three different games (“Simon Says”, “Player Adds”, and “Choose Your Color”) and four different skill levels.
Simon is still in production by Hasbro today. Over the years, the enduring popularity of the game has led to numerous variants, including Pocket Simon, the eight-button Super Simon, the two-sided Simon Squared, and the color shifting Simon Bounce.
Explore classic toys and games that captured our attention and never let go.