Released in 1978, Merlin paved the way for a new era of handheld/portable electronic games.
In addition to providing generations of children with countless hours of open-ended play, 2014 Toy Hall of Fame inductee, Bubbles, played an important role in the formation of iconic toy company, Kenner Products.
Break out your Rubik’s Cube and 7 other things we wanted to share this week.
Easy-Bake birthday week continues with this #TBT post of a 1963 television commercial for the toy oven from Kenner Products.
The most sophisticated people I know – inside they are all children.
Today is the Easy-Bake Oven’s 51st anniversary! With over 30 million ovens sold to date, and about 13 different models sold since 1963, there’s bound to be one that best represents you. Let’s find out!
For over 50 years and 30 million ovens sold, the Easy-Bake Oven continues to provide generations of children with the delight of serving up miniature culinary concoctions. However, due to the advent of more energy-efficient light bulbs, the toy oven has been force to stray from its original incandescent light bulb roots.
Learn what a “planchette” is used for and 7 other things we wanted to share this week.
A recent story by Laura Bliss on the CityLab website pitches Play-Doh as a logical choice for inclusion in the Science, Technology, Engineering, Arts, and Math (STEAM) curriculum and blended learning approach that has become a working mandate in many schools in the United States.
Learn from yesterday, live for today, look to tomorrow, rest this afternoon.
Break out your Ronco Pocket Fisherman and 7 other things we wanted to share this week.
Is Play-Doh the next big thing in the educational toy market? In this article from The Atlantic’s CityLab, I contributed insight about how and why Play-Doh’s value as an educational toy is not so farfetched.
Milton Bradley launched Simon in 1978 at the infamous Studio 54 in New York City.
You can discover more about a person in an hour of play than in a year of conversation.
A recent study from the Technology & Social Change Group (TASCHA) at the University of Washington Information School illustrates a direct correlation between using computers for entertainment purposes and the development of computer skills that are transferable to more “productive” computing tasks.