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A daily look back at the toys, games, and objects that captured our attention as children and continue to fascinate us today.
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Simon Says…

Milton Bradley launched Simon in 1978 at the infamous Studio 54 in New York City.

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Tetris Factoyd

An estimated 170 million copies of Tetris have been sold since its debut in 1984.

Computer “play” and the development of transferrable computer skills

A recent study from the Technology & Social Change Group (TASCHA) at the University of Washington Information School illustrates a direct correlation between using computers for entertainment purposes and the development of computer skills that are transferable to more “productive” computing tasks.

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Aurora Plastics Corporation

Most famous for their plastic model kits of classic Hollywood monsters, New York-based Aurora Plastics Corporation also produced a series of licensed models based on other characters from movies, television shows and comic books in the 1950s and ’60s.

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Rubik’s Cube from Ideal (1980)

Is it a toy, math puzzle or logic game? When it comes to the Rubik’s Cube, the answer is a definitive yes to all three questions. Invented in 1974 by Hungarian sculptor and architecture professor Erno Rubik, the cube recently hit mid-life crisis status and celebrated its 40th birthday.

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Candy Land FacTOYd

Inventor Eleanor Abbot, a recovering Polio patient, created the Candy Land board game as a way to provide entertainment to other children stricken with the disease.